2016 predictions for mobile games
App Store price tiers and pricing strategy
Does Android marketshare matter?
Low conversion in free-to-play is a feature, not a bug
Public markets punished Glu Mobile's revenue concentration in Q3
Driving free-to-play revenue: Increase conversion rate or increase ARPPU?
The freemium monetization curve is continuous
Every freemium app needs non-paying users
The "average user" doesn't exist in freemium gaming (and a diagram for user segmentation)
Mobile game user segmentation through monetization behavior