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This is a very important question, and I think companies don't take it seriously enough. Changing payback windows isn't a trivial decision: it fundamentally changes the pace of cashflow for the business and can materially impact monthly P&L. But beyond those mechanical changes, which can be modeled, it also signals to the product team that there are no more levers for growth available beyond increasing acquisition costs (which is what extending a payback window is), which, from my perspective, effectively makes the case that the product has started a long-term decline. Of course, the above doesn't have to be true: if a company was under-spending on marketing for a product by buying against an LTV that was way too conservative, then extending the payback window is a sensible thing to do. But my experience has been that companies generally run marketing against aggressive payback windows to begin with (that is, they operate rationally), and that extending the payback window has signaled "the beginning of the end" of the product. There are a few reasons for this.
My general take on payback windows is that it's not sensible to declare some inflexible strategic payback window in the first place (eg. "We buy against a 90-day payback window"). I believe the user acquisition team should constantly be measuring ROAS and only incrementally move payback windows out when they are confident that they have aggregated enough data to feel confident that the ROAS model holds at that point. I discussed this approach in an article called It's time to retire the LTV metric. In the article, I outlined an approach to incrementally testing break-even points as spend scales: So to directly answer the question: I don't like the approach of declaring a payback window and buying against that until it needs to be changed. I prefer to constantly shift the payback window up or down as cohorts prove out the ROAS curve and market conditions change (eg. does your payback window / ROAS model hold for cohorts bought around Christmas? Probably not). But even within the set payback window paradigm, I think teams for the most part take the decision to extend the payback window way too lightly: it's a big deal, and it says a lot about how the product is expected to grow going forward. Marked as spam
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In my experience, the optimal payback window is a function of two variables: -> Cashflow Cashflow: If a product is basically just about meeting payroll, they really cant afford to have crazy long payback windows -- even if their downstream monetization is strong. I've seen/known developers that want to recover their UA spend in a couple of months. Although they know that they'll earn more over time, they cannot afford to invest more because of the limited amount of cash they have on hand. The tradeoff of course is that the shorter the payback window, the less aggressive they can be with growth. Retention/downstream monetization: I've worked on well funded casual games that have had incredibly strong downstream retention. Indeed for one such game we found that a substantial portion of the revenue was earned post year 1 -- and made a strong case for using a payback window of 2 years (especially since cashflow wasnt going to hurt us). Additionally we argued there were benefits to growing more aggressively like referrals, organics etc. that accrue from higher DAUs. As regards the stage of the app's lifecycle where extending a payback window makes sense: in my opinion, this is when cashflow and/or retention are strong enough that the economics of the product warrant more investment as opposed to less. Marked as spam
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