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Freemium

The Lifetime Customer Value / Cost Per Acquisition spread

The most fundamental concept in paid user acquisition, the Lifetime Customer Value / Cost per Acquisition spread describes how much…
October 9, 2012

The freemium monetization curve is continuous

I often hear of freemium app players being bucketed into three groups: the non-payers (95-97% of the userbase), the payers…
September 27, 2012

Estimating k-factor when conversions are unknowable

Given the consistently upward pressure exerted on CPI (cost-per-install) prices over the past six months -- which, in my opinion, will not…
September 16, 2012

Every freemium app needs non-paying users

Most people think of non-paying users (NPUs) in freemium apps as nothing but an unfortunate, avoidable expense; they eat up…
September 11, 2012

Save the Titanic: A case study in virality

I stumbled upon this question on Quora the other day, which asks how a game called Save the Titanic managed to…
June 26, 2012

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Recent podcasts

  1. Podcast: Google navigates the AI advertising era (with Dan Taylor) April 14, 2026
  2. Podcast: Considering the future of Section 230 (with Ben Sperry) April 7, 2026
  3. The Prosperous Society, Part 2: The Human Nexus of Commerce March 31, 2026
  4. Podcast: Understanding Unity’s Vector (with Felix The) March 24, 2026
  5. Podcast: Deploying AI personalization at scale (with Christina Augustine) March 17, 2026

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Resources

  1. Freemium Economics (book)
  2. Theseus Python Library
  3. F2P Excel Revenue Model
  4. Mobile User Acquisition 101
  5. Freemium Codex
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