Mobile Dev Memo Logo
  • Home
  • Darkpool Analytics
  • About
  • Subscribe
  • Contact
  • Newsletter
  • Slack
  • Home
  • Darkpool Analytics
  • About
  • Subscribe
  • Contact
  • Newsletter
  • Slack
Freemium

Launching a Free-to-Play Game: Strategies, Risks, and Pitfalls

By Eric Benjamin Seufert
August 10, 2015

Launching a Free-to-Play Game: Strategies, Risks, and Pitfalls from Eric Seufert

I delivered the above presentation, Launching a Free-to-Play Game: Strategies, Risks, and Pitfalls, at GDC Europe in Cologne on Tuesday, August 4th, 2015. You can download a PDF of the presentation here.

Comments:

You must be signed in with an active subscription to comment or reply.

Recent podcasts

  1. Podcast: AI’s impact on the labor market (with Brian Albrecht) August 19, 2026
  2. Podcast: Digital Advertising’s M&A Resurgence (with Maor Sadra) August 12, 2026
  3. Podcast: Applying AI to human intimacy (with Offer Yehudai) August 4, 2026
  4. Podcast: Demystifying open source MMM (with Michael Kaminsky) July 28, 2026
  5. Podcast: Quantifying the impact of AI Overviews on outbound clicks (with Ananya Sen and Saharsh Agarwal) July 21, 2026

Coverage Tickers

5 Min. Delay

Follow MDM

  1. Mobile Dev Memo on Facebook
  2. @MobileDevMemo on X
  3. MDM Podcast on Spotify

Resources

  1. Freemium Economics (book)
  2. Theseus Python Library
  3. F2P Excel Revenue Model
  4. Mobile User Acquisition 101
  5. Freemium Codex
Mobile Dev Memo by Eric Seufert
© 2026 Mobile Dev Memo by Eric Seufert. About. Contact. RSS.