The Google Play algorithm change and the peril of ASO
Succeeding with Licensed IP for Mobile F2P Games
Marketing's biggest frustration: a product that sucks
2018 predictions for mobile gaming
Can mobile gaming companies go public again?
Navigating the Three Stages of the Mobile Marketing Lifecycle
The thawing of the Top Grossing chart
What is an IP worth for a mobile game?
Google's push to bring apps to low-end Android devices
Golf Clash: A case study in free-to-play monetization