Mobile Dev Memo Logo
  • Home
  • Darkpool Analytics
  • About
  • Subscribe
  • Contact
  • Newsletter
  • Slack
  • Home
  • Darkpool Analytics
  • About
  • Subscribe
  • Contact
  • Newsletter
  • Slack

Games

An overview of mobile gaming in Asia, Part 2: China

Last month, Flurry Analytics projected a larger total smartphone and tablet install base in China than in the US (246 million…
March 25, 2013

An overview of mobile gaming in Asia, Part 1: South Korea

Until mid-2011, mobile gaming in South Korea was a niche activity, despite the country's reputation as a gaming powerhouse. The…
March 18, 2013

2013 Predictions for Mobile Gaming

2012 was an encouraging year for the mobile gaming industry: total revenues swelled to $4.5 billion, the number of iOS…
December 23, 2012

Mobile first vs. Web first: Lessons learned from gaming

It's interesting to see the debate around mobile vs. web first erupt again for the consumer web (see here and here), as this…
December 12, 2012

Don't build mobile games for whales

Gamesbrief recently polled some gaming gurus about the wisdom of placing a singular monetization focus on whale behavior in game…
November 20, 2012

Posts pagination

Previous 1 … 14 15

Recent podcasts

  1. The Prosperous Society, Part 4: Per commercium virtus May 19, 2026
  2. Podcast: AI and video games (with Julian Togelius) May 13, 2026
  3. Podcast: The modern mobile gaming economy (with Phil Black) May 6, 2026
  4. Podcast: Re-evaluating agentic commerce (with Andrew Lipsman) April 28, 2026
  5. The Prosperous Society, Part 3: The Collapse of the Pareto Principle April 21, 2026

Coverage Tickers

5 Min. Delay

Follow MDM

  1. Mobile Dev Memo on Facebook
  2. @MobileDevMemo on X
  3. MDM Podcast on Spotify

Resources

  1. Freemium Economics (book)
  2. Theseus Python Library
  3. F2P Excel Revenue Model
  4. Mobile User Acquisition 101
  5. Freemium Codex
Mobile Dev Memo by Eric Seufert
© 2026 Mobile Dev Memo by Eric Seufert. About. Contact.