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Quantitative Marketing

The "average user" doesn't exist in freemium gaming (and a diagram for user segmentation)

I read a great interview with the COO of GamesAnalytics today which discussed the state of analytics in the gaming industry.…
August 14, 2012

Mobile game user segmentation through monetization behavior

User acquisition campaign targeting based on LCV -- with the goal of spending less on a user than the revenue…
July 17, 2012

Retention rates and their impact on lifetime customer value

I like to think about mobile app metrics as a royal family: Retention is King, Conversion is Queen, and Virality…
June 28, 2012

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Recent podcasts

  1. Podcast: Understanding Amazon’s advertising advantages (with Adam Epstein) June 4, 2026
  2. Podcast: The New Economics of Building an Audience (with Danny Frankel) May 27, 2026
  3. The Prosperous Society, Part 4: Per commercium virtus May 19, 2026
  4. Podcast: AI and video games (with Julian Togelius) May 13, 2026
  5. Podcast: The modern mobile gaming economy (with Phil Black) May 6, 2026

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Resources

  1. Freemium Economics (book)
  2. Theseus Python Library
  3. F2P Excel Revenue Model
  4. Mobile User Acquisition 101
  5. Freemium Codex
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