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Quantitative Marketing

The "average user" doesn't exist in freemium gaming (and a diagram for user segmentation)

I read a great interview with the COO of GamesAnalytics today which discussed the state of analytics in the gaming industry.…
August 14, 2012

Mobile game user segmentation through monetization behavior

User acquisition campaign targeting based on LCV -- with the goal of spending less on a user than the revenue…
July 17, 2012

Retention rates and their impact on lifetime customer value

I like to think about mobile app metrics as a royal family: Retention is King, Conversion is Queen, and Virality…
June 28, 2012

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Recent podcasts

  1. The Prosperous Society, Part 3: The Collapse of the Pareto Principle April 21, 2026
  2. Podcast: Google navigates the AI advertising era (with Dan Taylor) April 14, 2026
  3. Podcast: Considering the future of Section 230 (with Ben Sperry) April 7, 2026
  4. The Prosperous Society, Part 2: The Human Nexus of Commerce March 31, 2026
  5. Podcast: Understanding Unity’s Vector (with Felix The) March 24, 2026

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Resources

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  2. Theseus Python Library
  3. F2P Excel Revenue Model
  4. Mobile User Acquisition 101
  5. Freemium Codex
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