What is Supercell’s strategy with Boom Beach? At first blush, Supercell's latest game, Boom Beach, appears to be a direct clone of its monumental superhit, Clash of… January 6, 2014
Mobile Dev Memo’s 2013 year in review Mobile Dev Memo began as Ufert.se, a personal blog about the mobile gaming industry, on June 14, 2012 (at least,… January 2, 2014
2014 Predictions for Mobile Gaming 2013 may be noted as the year that free-to-play mobile gaming matured from adolescence. The abundant optimism enshrouding the industry… December 30, 2013
Rising mobile CPI prices are a good thing for (some) developers Mobile user acquisition costs are trending inexorably upwards: Fiksu estimates that the cost of acquiring a “loyal user” increased by… December 23, 2013
Three examples of misguided trips to the Top 10 Downloaded Chart The allure of the App Store's Top 10 downloaded chart, especially in large markets like the United States, is indisputable.… December 16, 2013
How Fun Run topped the App Store with a $0 marketing budget This guest post was written by Aurora Klæboe Berg, VP of Business and Marketing at Dirtybit, a two year old… December 10, 2013
BlackBerry's strategy shift: messaging and device management Businessweek recently published an interesting history of BlackBerry, née Research in Motion Limited, which details the former giant’s dramatic deterioration. The origins… December 9, 2013
Two Methods for Modeling LTV with a Spreadsheet The following presentation was given on Wednesday, November 13th at the Slush Conference in Helsinki, Finland. Linked to within the… December 2, 2013
At 8 snaps per DAU, Snapchat's $4BN valuation is high but not absurd After news broke of Snapchat's rejection of an all-cash, $3 billion acquisition offer from Facebook -- and was subsequently followed by… November 25, 2013
Mobile ads suck. What's next? This is a guest post by Ouriel Ohayon. Ouriel Ohayon is the CEO and Co-founder of Appsfire, an app marketing company focusing… November 22, 2013