When will Android-first be a viable launch strategy on mobile? April 29, 2013 · Eric Benjamin Seufert
Why the retention profile is more useful than the churn metric in freemium April 8, 2013 · Eric Benjamin Seufert
An overview of mobile gaming in Asia, Part 3: Japan, with Dr. Serkan Toto April 3, 2013 · Eric Benjamin Seufert
A comprehensive free-to-play game model: revenue, DAU, virality, and retention (spreadsheet included) January 10, 2013 · Eric Benjamin Seufert
Driving free-to-play revenue: Increase conversion rate or increase ARPPU? January 7, 2013 · Eric Benjamin Seufert
The secondary market for mobile user acquisition and some strategies for gaming it December 27, 2012 · Eric Benjamin Seufert
The problem with mobile user acquisition, Part 2 of 2: Adverse Selection December 7, 2012 · Eric Benjamin Seufert