The problem with mobile user acquisition, Part 1 of 2: The Law of Large Numbers December 3, 2012 · Eric Benjamin Seufert
Ditch Tableau and use d3.js, Part 2 of 2: Access and allies November 18, 2012 · Eric Benjamin Seufert
Ditch Tableau and use d3.js, Part 1 of 2: Centralize and conquer November 12, 2012 · Eric Benjamin Seufert
Mobile ad networks: in the land of the blind, the one-eyed man is king October 12, 2012 · Eric Benjamin Seufert
When, why, and how the business analyst should use linear regression October 5, 2012 · Eric Benjamin Seufert
Scrum is the best way to achieve data-driven, iterative software development September 6, 2012 · Eric Benjamin Seufert
Who should "own" the Lifetime Customer Value calculation in a mobile company? September 4, 2012 · Eric Benjamin Seufert
Building a lightweight, flexible D3.js dashboard (Part 3 of 3) August 23, 2012 · Eric Benjamin Seufert
Building a lightweight, flexible D3.js dashboard (Part 2 of 3) August 21, 2012 · Eric Benjamin Seufert
Building a lightweight, flexible D3.js dashboard (Part 1 of 3) August 19, 2012 · Eric Benjamin Seufert
Upstream marketing and downstream marketing for freemium apps August 16, 2012 · Eric Benjamin Seufert
The "average user" doesn't exist in freemium gaming (and a diagram for user segmentation) August 14, 2012 · Eric Benjamin Seufert
What's the optimal business intelligence stack for a mobile gaming company? Part 2 of 2: The stack July 24, 2012 · Eric Benjamin Seufert
Calculating Lifetime Customer Value (LCV), Part 2 of 2: The data July 12, 2012 · Eric Benjamin Seufert
Calculating Lifetime Customer Value (LCV), Part 1 of 2: The model July 8, 2012 · Eric Benjamin Seufert