A comprehensive free-to-play game model: revenue, DAU, virality, and retention (spreadsheet included) January 10, 2013 · Eric Benjamin Seufert
Driving free-to-play revenue: Increase conversion rate or increase ARPPU? January 7, 2013 · Eric Benjamin Seufert
The secondary market for mobile user acquisition and some strategies for gaming it December 27, 2012 · Eric Benjamin Seufert
The problem with mobile user acquisition, Part 2 of 2: Adverse Selection December 7, 2012 · Eric Benjamin Seufert
The problem with mobile user acquisition, Part 1 of 2: The Law of Large Numbers December 3, 2012 · Eric Benjamin Seufert
Ditch Tableau and use d3.js, Part 2 of 2: Access and allies November 18, 2012 · Eric Benjamin Seufert
Ditch Tableau and use d3.js, Part 1 of 2: Centralize and conquer November 12, 2012 · Eric Benjamin Seufert
Mobile ad networks: in the land of the blind, the one-eyed man is king October 12, 2012 · Eric Benjamin Seufert
When, why, and how the business analyst should use linear regression October 5, 2012 · Eric Benjamin Seufert
Scrum is the best way to achieve data-driven, iterative software development September 6, 2012 · Eric Benjamin Seufert
Who should "own" the Lifetime Customer Value calculation in a mobile company? September 4, 2012 · Eric Benjamin Seufert